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The modern-day personal computer is a “perfect” platform to take advantage of the higher end gaming market such as PC and online interactive games, Michael Dell has declared. Speaking at the Austin Game Conference, the founder of the world’s largest personal computer maker said the computer game experience will be enhanced almost imminently thanks to the evolving architecture of PCs. Hardware features like multi-core processors, acceleration engines, wide-screen displays and even webcams will elevate game applications, too complex for a console, to a whole new level, he said. Reaching out to developers so the technology community can tell the computer maker what architects and developers want to see in computer hardware is a must. The need to embrace developers also explains Michael Dell’s attendance at the conference, which the self-declared gaming fan used to reposition his company as the future leader of PC gaming. “I want to know what kinds of things they're looking for in hardware, and they like to discover what's happening with hardware, new features and new capabilities, so they can make sure they're enabled in next generation games,” the Dell chairman told the games developer bonanza. But a better PC-game experience wouldn’t be led by just Dell: with the forthcoming launch of Vista, Microsoft, he said, is preparing to unveil “its first OS that contemplates gaming in a serious way.” The much-anticipated platform will accelerate consumer adoption of widescreen and multi-screen displays, thanks mainly to its ability to take advantage of evolving PC hardware and performance. Yet before 2007, the real prize was billed as the release of AMD’s quad-core processors, alongside an array of ‘exciting’ hardware to take gaming up a level. Admitting the task for hardware developers at Dell involved “lots to do,” delegates were told that eventually; taking advantage of new technology would much more clearly divide computer “machines” from consoles, “a sort of fixed PC”, in Dell parlance. “That’s not to say consoles are going to go away, but hey – that’s not our business, we’re focused on the PC and the servers,” Michael Dell said, in response to questions about the perks and pitfalls of each system. The company said it wants to attract high-end users who want to boost the experience of MMOs, such as the entrepreneur’s personal choice, World of Warcarft, real-time strategy games, first-person shooters and other online experiences now considered the “most resource-intensive games around.” Sep 13, 2006 Email this article Printer friendly page Previous Page
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