http://news.bbc.co.uk/2/hi/technology/7976206.stm
I can’t see how?
Even basic X,Y movements that use very little data lag so I can't see how you can effectively host the entire game remotely? Surely it’s like running an Xbox processor with a 2Mbps FSB? Even at 100Mbps it would be crap.
I can’t see how?
OnLive turns games into video data sent across the net to a hardware add-on, or software plug-in, which decompresses the data back into video.
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