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Adobe kills mobile Flash, giving Steve Jobs the last laugh

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    Adobe kills mobile Flash, giving Steve Jobs the last laugh

    Finally. "Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop"

    RIP Flash? I think so. IMO it is only delivered two things, annoying adverts and a drain on batteries. It had the potential to be so much more.
    "Never argue with stupid people, they will drag you down to their level and beat you with experience". Mark Twain

    #2
    Originally posted by scooterscot View Post
    Finally. "Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop"

    RIP Flash? I think so. IMO it is only delivered two things, annoying adverts and a drain on batteries. It had the potential to be so much more.
    Good news, ever tried to look at porn on an iPad?

    Comment


      #3
      Flash delivers SO much more than that, but is not as widely used for them. Many online games use it and (AFAIK) HTML5 doesn't offer a replacement for all that stuff yet. WebGL is stalled, meanwhile Flash11 has accelerated 3D graphics.
      Originally posted by MaryPoppins
      I'd still not breastfeed a nazi
      Originally posted by vetran
      Urine is quite nourishing

      Comment


        #4
        Originally posted by russell View Post
        Good news, ever tried to look at porn on an iPad?
        Its pretty good on my Android, even in cubicle 2...
        Brexit is having a wee in the middle of the room at a house party because nobody is talking to you, and then complaining about the smell.

        Comment


          #5
          Originally posted by d000hg View Post
          Flash delivers SO much more than that, but is not as widely used for them. Many online games use it and (AFAIK) HTML5 doesn't offer a replacement for all that stuff yet. WebGL is stalled, meanwhile Flash11 has accelerated 3D graphics.
          You should tell Adobe. They obviously haven't thought this through. Or maybe - and this is just a guess - when Adobe decided to pack in Flash on mobile in favour of HTML5, it was because they'd had a good look at the situation and decided that it made more sense than carrying on with a product that didn't work and was never going to.

          Comment


            #6
            Originally posted by scooterscot View Post
            Finally. "Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop"
            I don't think Steve Jobs was worried about promoting "open standards" when he decided not to support Flash on iOS. In fact I think the opposite is true.

            Originally posted by scooterscot View Post
            RIP Flash? I think so. IMO it is only delivered two things, annoying adverts and a drain on batteries. It had the potential to be so much more.
            Youtube?
            "A life, Jimmy, you know what that is? It’s the s*** that happens while you’re waiting for moments that never come." -- Lester Freamon

            Comment


              #7
              I never became interested in Flash because it was so closed.

              Tried HTML5 Canvas the other Moon and it seemed okay (if currently limited); wrote a non-hardware-accelerated 3D simulation. It ran on all my desktop browsers: Firefox, Chrome and IE, but my more complex sims didn't run on the iPod Touch. Runs much faster under Chrome.

              Comment


                #8
                Originally posted by d000hg View Post
                Flash delivers SO much more than that, but is not as widely used for them. Many online games use it and (AFAIK) HTML5 doesn't offer a replacement for all that stuff yet. WebGL is stalled, meanwhile Flash11 has accelerated 3D graphics.
                Originally posted by NickFitz View Post
                You should tell Adobe. They obviously haven't thought this through. Or maybe - and this is just a guess - when Adobe decided to pack in Flash on mobile in favour of HTML5, it was because they'd had a good look at the situation and decided that it made more sense than carrying on with a product that didn't work and was never going to.
                I think the key here is that flash is only being killed off for mobile media.
                Flash on desktop browsers will continue
                Coffee's for closers

                Comment


                  #9
                  Numpty question (shocker)

                  If iphone/ipads don't support flash, how does the youtube app work on my shinything?

                  Comment


                    #10
                    Originally posted by Pondlife View Post
                    Numpty question (shocker)

                    If iphone/ipads don't support flash, how does the youtube app work on my shinything?
                    Perhaps because Flash is just a wrapper, with the video encoded using open video formats (MPEG, etc)?

                    Comment

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