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MUD

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    MUD

    Anyone here play MUDs?
    I don't anymore since I have to earn a living etc, but I've been building/scrapping/building/scrapping one for a few years now as something to focus my learning on.

    #2
    Originally posted by SpontaneousOrder View Post
    Anyone here play MUDs?
    I don't anymore since I have to earn a living etc, but I've been building/scrapping/building/scrapping one for a few years now as something to focus my learning on.
    Not since the 70's to be honest.

    Tiger Feet was a bit naff but Dynamite was good.

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      #3
      Originally posted by SpontaneousOrder View Post
      Anyone here play MUDs?
      I don't anymore since I have to earn a living etc, but I've been building/scrapping/building/scrapping one for a few years now as something to focus my learning on.
      Not anymore, although I did for a fair few years, including a stint as a developer on one. (Discworld Mud).

      I keep thinking about building up my own but frankly I just don't have the time for it.
      "Being nice costs nothing and sometimes gets you extra bacon" - Pondlife.

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        #4
        Not since university, Godwars mainly. Also coded one for a while.

        You know they have things such as World of Warcraft now?

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          #5
          Originally posted by amoeba View Post
          Not since university, Godwars mainly. Also coded one for a while.

          You know they have things such as World of Warcraft now?
          That's why I asked.
          Although I don't play them any more, I've found that building one can be a really great technical exercise - an elegant, modular, extensible & maintainable engine in itself is no small feat. And then you can integrate with a website and perhaps have quite a rich interaction that way too with websockets & html5 these days. I've been persisting it in MongoDB etc.
          The trouble is that it's harder to see it a not being a waste of time when noone will ever see it apart from myself, and I don't really know anyone who plays anymore beacuse 1) I'm an almost middle aged man, and 2) WoW killed it all to a large extent.

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            #6
            Originally posted by SpontaneousOrder View Post
            That's why I asked.
            Although I don't play them any more, I've found that building one can be a really great technical exercise - an elegant, modular, extensible & maintainable engine in itself is no small feat. And then you can integrate with a website and perhaps have quite a rich interaction that way too with websockets & html5 these days. I've been persisting it in MongoDB etc.
            The trouble is that it's harder to see it a not being a waste of time when noone will ever see it apart from myself, and I don't really know anyone who plays anymore beacuse 1) I'm an almost middle aged man, and 2) WoW killed it all to a large extent.
            These things have evolved, producing something others will want to spend time on is now a non-trivial exercise. You could always move on and write your own database, transactional MoM engine etc if you want to keep on learning.
            While you're waiting, read the free novel we sent you. It's a Spanish story about a guy named 'Manual.'

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              #7
              Originally posted by SpontaneousOrder View Post
              That's why I asked.
              Although I don't play them any more, I've found that building one can be a really great technical exercise - an elegant, modular, extensible & maintainable engine in itself is no small feat. And then you can integrate with a website and perhaps have quite a rich interaction that way too with websockets & html5 these days. I've been persisting it in MongoDB etc.
              The trouble is that it's harder to see it a not being a waste of time when noone will ever see it apart from myself, and I don't really know anyone who plays anymore beacuse 1) I'm an almost middle aged man, and 2) WoW killed it all to a large extent.
              I think it was dead when Ultima Online came on the scene in the 90s, WOW just built on the experience by dumbing everything down and making it playable for numpties
              Socialism is inseparably interwoven with totalitarianism and the abject worship of the state.

              No Socialist Government conducting the entire life and industry of the country could afford to allow free, sharp, or violently-worded expressions of public discontent.

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                #8
                ...

                Originally posted by MicrosoftBob View Post
                I think it was dead when Ultima Online came on the scene in the 90s, WOW just built on the experience by dumbing everything down and making it playable for numpties
                Everquest 2 was the thinking man's WoW and way better until they dumbed it down to the lowest common denominator to try to lure the opposition to them.

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