Scrum

Scrum is an iterative, incremental framework for project management often seen in agile software development, a type of software engineering.

Although the Scrum approach was originally suggested for managing product development projects, its use has focused on the management of software development projects, and it can be used to run software maintenance teams or as a general project/program management approach.

Scrum is a process skeleton that contains sets of practices and predefined roles. The main roles in Scrum are:

  • the “ScrumMaster”, who maintains the processes (typically in lieu of a project manager)
  • the “Product Owner”, who represents the stakeholders and the business
  • the “Team”, a cross-functional group who do the actual analysis, design, implementation, testing, etc.

During each “sprint”, typically a two to four week period (with the length being decided by the team), the team creates a potentially shippable product increment (for example, working and tested software). The set of features that go into a sprint come from the product “backlog”, which is a prioritized set of high level requirements of work to be done. Which backlog items go into the sprint is determined during the sprint planning meeting. During this meeting, the Product Owner informs the team of the items in the product backlog that he or she wants completed. The team then determines how much of this they can commit to complete during the next sprint, and records this in the sprint backlog. During a sprint, no one is allowed to change the sprint backlog, which means that the requirements are frozen for that sprint. Development is timeboxed such that the sprint must end on time; if requirements are not completed for any reason they are left out and returned to the product backlog. After a sprint is completed, the team demonstrates how to use the software.

Scrum enables the creation of self-organizing teams by encouraging co-location of all team members, and verbal communication between all team members and disciplines in the project.

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